darkflame replied to World Save in 30 May 13, 2021 @ 4:21:55 pm PDT
What would actually be cool tho would be if they reduced/removed the ultra lag when saving. No warning needed XD
Asynchronous saving FTW.. I don't know enough about Unity but I imagine the issue is with saving the player's current cell? Hypothetically what if you first saved all the non-player cells, then once the player leaves their current cell save that too and write file?
Or you could have an asynchronous file manager which saves cells as the player leaves them? Or save clones of objects so not to disrupt gameplay? I'd be interested to know what the technical issues are, this is the first game I've played where I've seen this..
2:48 am, May 15, 2021
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